So turns out that Executive Producer Todd Howard isn't the only Bethesda super hero at the moment, as earlier today at Quakecon a new hero emerged from the currently on fire games studio.
Pete Hines who is the Vice President of Bethesda, and is mostly in charge of the PR and Marketing, took to the stage today and announced the Fallout Anthology exclusively for PC.
The collection will contain Fallout, Fallout 2, Fallout Tactics, Fallout 3 Game of the Year and Fallout New Vegas Ultimate Edition.
All of these games will come neatly slotted, with a space for your Fallout 4 disc, inside your own Fat Man mini nuke, which makes noises!
Now it is no surprise that this is a PC exclusive, as half the games in the collection were only designed for PC, and would be pretty unplayable on a console of today's generation.
Price wise, Best Buys over in the states have listed it as $50, so probably around £35 (or 30 if we're lucky) over here in the UK, which is a ridiculously good price. I mean, I would literally spend that much just on a noise making mini nuke replica, so to have all of the games from one of the best franchises in the world is a welcome addition I suppose.
The Fallout Anthology will be released at the end of September, for around $50 and exclusively for PC.
Don't forget (as if you would've) that we also have Fallout 4 coming in November, and hopefully Fallout Shelter being released in August for Android users like myself.
Thanks for reading!
War, War Never Changes.
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Thursday, 23 July 2015
Tuesday, 21 July 2015
New trailer for No Man's Sky and it looks bigger than ever.
You know, that one that is almost impossible to get your head round, because of how stupendously massive and endless it is?
That game that sounds far too good to be true, but by the looks of things is actually true?
Well that'd be No Man's Sky, the upcoming space exploration game which proudly (and rightly) boasts infinite possibility and without a doubt the largest in game universe in the universe.
Now the reason for this article, as I'm sure you guessed from the title, is yesterday a new trailer emerged onto the internets showing off the game in all of its glory.
In this new trailer we have lots of exploration,wild life, space battles and a little bit more exploration for you to feast your eyes on, whilst crying inside at the torturous feeling of knowing that you're not going to be able to explore everywhere and that impending thought of parts of the game that wll be left undiscovered for ever.
So please take a look at the new trailer, and see for yourself how impressive this game is looking, but be prepared for a painfully long outro title screen, where you will patiently wait for a release date that never even appears.
I cant help but think they did that on purpose y'know. Bastards.
As always.. Enjoy -
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Stick around. I'm full of bad ideas. - Isaac Clarke (Dead Space 2)
Monday, 20 July 2015
Resident Evil 2 Reborn - Revisit Racoon City in beautiful Unreal Enginel 4 graphics
PREVIEW
So I'm sure we can all agree that everyone was pretty excited when the Final Fantasy VII remake was announced right? But now I don't even care, and neither should you.
Die hard Resident Evil fans, watch out because there are new kids in town, and these kids (not literally) are part of Italian game studio Invader Games. Now these wonderful people have done what everyone has been crying for, and that is remake Resident Evil 2 with the over the shoulder camera perspective.
Resident Evil 2 reborn is a 100% complete REMAKE, none of this remaster bollocks, and it looks bloody great.
"Resident Evil 2 Reborn comes from the idea of InvaderGames team, crowds to pay tribute to one of the greatest titles ever created in the video games indutry, through a modern interpretation of the original Resident Evil 2.
Using as a basis the assets of another title in the series ”Resident Evil Darkside Chornicles” the game began as a fanmade game / mod free non-profit.
The goal of Resident Evil 2 Reborn is not only to recreate the universe of Resident Evil 2 in key next-gen with Unreal Engine 4, but create a game that deepen and expand the experience of the original Resident Evil 2, giving to the player a new game that combines the old soul of the original to new and interesting features written from scratch."
So this is probably the most exciting news ever and you can literally download the alpha here - http://invadergames.eu/site/downloads/.
Also watch this snippet of gameplay, but please bear in mind that this is an ALPHA, so it isn't actually finished yet.
Enjoy.
Friday, 17 July 2015
New Horror Game will go offline forever when all of its players die.
PREVIEW
If you haven't heard about The Flock before now, it is a first person "asymmetrical" multiplayer game, and as it is one of these new indie horror games, it looks bloody horrid.
Its set on a post post post apocalyptic earth, where all of our disgusting pollution has blocked out the sun, causing all of us humans to be long gone.
You as the player take control of a new kind of creature, part of a new breed known as The Flock.
Now as i'm sure you have guessed there are some even newer and scarier monsters called carriers which would love nothing more than to make the game unplayable for everyone.
Now to make the game even more creepy, once the in game population (unsure about the full details of how this works) reaches 0, nobody will ever be able to purchase the game.
Oh but it doesn't end there. All of the people who own the game up to this point can play in the exclusive cinematic finale, before the game is shut down forever.
This is such a new and ambitious idea, I am really on board for this and even though I will probably be an early contribution to the wipe out of the in game population, I would love to experience this.
Take a look at the Closed Alpha trailer here: -
"You will be a God Among Men" - Harlan Wade (F.E.A.R)
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Thursday, 16 July 2015
Dead Island 2 really is "Dead"
So Dead Island 2, the REAL sequel to the love or hate zombie mauling RPG has lost its developer.
Supposedly being released this year (actually about 3 months ago) and then being delayed until TBA 2016, Dead Island 2 could be nothing more than brain food for much longer than we thought.
Yager, the team behind Spec Ops the Line were in charge of developing this sequel, and the live action trailer with some nice gameplay demos, made the game look really quite promising.
It had everything the first game should have had, and that was comedy and style. Also going up against Dying Light, it was important that it showed some distinguishable differences in the kind of game it was, which couldn't have been easy, considering Dying Light was pretty much a spiritual successor to Dead Island anyway.
SO the bottom line is, Yager are no longer developing Dead Island 2, which means the game is condemned to the pits of development hell. But hey you never know, maybe Gearbox will take it under their wings just like they did with Duke Nukem and Aliens, because they were unfortunately gracefully saved from similar problems.
What do you think about this news?
Were you looking forward to littering the sunny suburbs of California with buckets of brains, bones and blood? Or could you not care less, because lets face it, Dying Light was good enough.
I'm shouting because this fucked up infected motherfucker with guts hanging out of his mouth just spit a bunch of toxic snot at me! - Kyle Crane (Dying Light)
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Supposedly being released this year (actually about 3 months ago) and then being delayed until TBA 2016, Dead Island 2 could be nothing more than brain food for much longer than we thought.
Yager, the team behind Spec Ops the Line were in charge of developing this sequel, and the live action trailer with some nice gameplay demos, made the game look really quite promising.
It had everything the first game should have had, and that was comedy and style. Also going up against Dying Light, it was important that it showed some distinguishable differences in the kind of game it was, which couldn't have been easy, considering Dying Light was pretty much a spiritual successor to Dead Island anyway.
What do you think about this news?
Were you looking forward to littering the sunny suburbs of California with buckets of brains, bones and blood? Or could you not care less, because lets face it, Dying Light was good enough.
I'm shouting because this fucked up infected motherfucker with guts hanging out of his mouth just spit a bunch of toxic snot at me! - Kyle Crane (Dying Light)
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Sunday, 5 July 2015
Minecraft Story Mode.. Yes this is unfortunately real
PREVIEW
So before I even start discussing what has recently emerged from Minecon 2015, let me just say that I really dislike Minecraft down to my personal taste in games. I can see why people like it, but I personally dont get it, and I really have tried.
Now that I have got that off of my chest, let me tell you what I think of something in particular that was shown at the minecraft dedicated convention, which I didn't even know was a thing, until very recently.
In case you haven't guessed already, it is regarding the new Telltale game based on the hugely narrative driven world of Minecraft.
Yep.
Telltale games who pride themselves on their hugely tense and dramatic choice driven games are now creating an episodic game about minecraft.
When I first heard about this, I didnt really care for it, or pay any attention to it at all. That was until I saw the absolutely horrific trailer showcasing the game in all of its glory.
Now here is my problem with this idea, and one reason why I think that it is going to be an absolute car crash.
All episoidic games are driven by tension.
Whether it be the telltale games (The Walking Dead, The Wolf Among Us, Game of Thrones), or even Resident Evil Revelations 2.
All of these games are popular as they share the same format as a TV Series, not only in terms of the episodes, but also because of those rage inducing cliff hangers and favourite character deaths (I'm looking at you Walking Dead and Game of Thrones), which are perfectly delivered because of the wait in between episodes.
This cannot be real. Please. |
What I am getting at is, HOW is a game based on Minecraft going to create the same tension that will be benefited by being split up by episodes? I simply cannot see a game set in this type of world, with these types of characters creating a narrative that will pull me in, and make me want to play on after each episode.
Sure you can say "But it will be fun, the characters will be cute, games dont have to be narrative driven blahblah", all of that is completely right, BUT, we are talking about a solely narrative driven game here. Telltale do not offer fun and cute gameplay, they offer games where you must make huge story changing choices and deal with the consequences of everything you choose to do.
"Do you choose to take the pick-axe and mine eastwards away from the creepers, or take the sword and fight them - eventhough this is a family friendly world so both choices will probably have the same outcome, which one hmm?". No! There is just no way that this will work.
The whole choice system replacing any real gameplay will be too boring for kids, and the story and lack of tension will be too boring for adults.
Obviously I could be absolutely wrong (I wont be), but hey - watch the trailer for yourself and just look at how laughably bad it looks.

Saturday, 14 March 2015
Resident Evil Revelations 2 - Episode 2 review
Callum Munro
(I try my hardest not to spoil any major parts of the plot)
My reviews are split into 3 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is).
Concept/Story
Obviously nothing stays rosy and most of them end up mutating into monsters, leaving just Neil, who seems to be one of the more important members.
You are soon split up from Neil, and then forced to carry on without him, heading towards a strange tower where our eerie villain supposedly resides.
Barry and Natalia's side follows them basically revisiting where you have already been with Claire and Moira, exploring the island a bit more, and trying to find out what has happened to Moira.
At the end of the episode you find out who the evil woman who is behind everything is, and it leaves the episode on an excellently tense cliffhanger.
The story of the second episode feels much like a plot filler, introducing us to obviously later important characters and allowing us to find out more about who are villain is. This is obviously important at setting up the rest of the story, but obviously suffers in linearity and excitement.
Episode 2 carries on the story nicely and ends with a lovely cliffhanger, even if it does feel slightly lifeless and like a plot filler through the majority of the episode.
CONCEPT/STORY - 6.5
Visuals
Obviously graphically episode 2 is the same game, however the problem I had with it in the first episode was the dull environments and bland enemies.
In episode 2, the environments do not get any better. You are still filled with the same non atmospheric locations such as a small run down village and recycled street sections.
If it wasn't bad enough having to trudge through these lifeless places, you have to basically mirror your exact route for a second time when playing as Barry and Natalia.
Enemies although still bland are now slightly more varied in type and there are a couple of boss fights to add some much needed creativity.
Stiff and boring environments is till an issue in this episode, and can only offer a small variation on enemy types. The visuals are just simply not up to scratch with games of 2015 and it is a shame.
VISUALS - 4.5
Episode 2 is much more harsh than episode 1 in so many ways, due to scarce ammo, barely any herbs and intense pace.
Moira becomes much more useless and was used in my playthrough to simply gather any items she could find, whilst I desperately try and make do with the very small amount of ammunition I had, however this just adds to the harshness of the episode and makes for some very exciting moments.
On the contrary, Natalia actually becomes much more useful as a new enemy type is introduced that is invisible unless she is pointing at it. She even tells Barry to shoot more to the left or right if needed, which is a nice addition.
Unforgiving pace and a slight sense of survival horror makes Episode 2's gameplay actually really enjoyable and rewarding. Puzzles seem to be missing again, but a couple of hectic boss battles and a small gauntlet section keeps the resident evil vibe there.
GAMEPLAY - 8
Resident Evil Revelations 2: Episode 2 does nothing but improve on the first episode in every way, but still suffers from the same obvious issues.
God of war. I haven't forgotten you. For what you did that night, this city will be your grave - Kratos
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