INTERVIEW
As you should all know by now, Resident Evil 2 is FINALLY, getting the remake it deserves, and developers Invader Games from Italy are the reason for this beautiful happening.
Luckily, I got to interview the amazingly talented team and ask them the questions that everybody wants to know about the game.
Here's what was said:
1. Could you just quickly tell me a bit more about Invader Games and what
you as a games company look to achieve in the future?
"InvaderGames is an independent Italian software house born in September
2014 and settled in Colleferro, a city near Rome.
It counts over 20 team members such as coders, 2D and 3D artists, sound artists etc.
During the last 6 months, We worked on Resident Evil 2 Reborn on Unreal Engine 4, but
also on 3 games (for mobile, for Google Cardboard and for PC). We plan to
release these games in the next months."
2. So Resident Evil 2 Reborn looks incredible. What was/is the main thing
that you wanted to achieve with this remake?
"As fans of the original game, We just want to create a new version of the
game following our vision and our creativity, developing a game plan that,
obviously, will be usefull for our next games in the future. In few words,
We just would like to celebrate Resident Evil 2 in our way."
3. Resident Evil 2 has lots of awkward game mechanics due to its age. For
example the inventory system. How have you gone about modernizing some of
these mechanics, and will you be adding any completely new features to the
game?
"We want to modernize all the old mechanics with new ideas, but always
considering the original features of the game.
We have much respect for the old system 'cause it brings “nostalgia”, but at the same we'd like to
introduce more refined "modern" gameplay and mechanics. The new Health
System is the perfect example. For the new features, you have to wait the
Alpha release."
4. What made you choose Resident Evil 2 over the other entries in the
series? As much as RE2 is my favourite one, I would love to see Nemesis
brought to life in Unreal Engine 4.
"Because everybody loves RE2 and all the world has been waiting waiting for
a remake for years and years. It’s also our favourite chapter of the
series.
We love Nemesis too, and for this reason We are working on some new
features with different characters and enemies from the original game."
5. How similar will the level design be to RE2, will we get to relive the
encounter with the Licker once again?
"We changed things up a little bit about level design and boss fights.
You'll see in the alpha this summer, but maybe it was already clear in the
last two trailers."
6. What characters have you remade for the game? Will we be seeing the fat
shop owner again? or our friend who turns into a zombie at the police
station?
"We can’t talk much about that, at this moment all our work is focused on
the gameplay and on the tech/graphic features. Being in Alpha stage we
would like to show technical improvents and graphical fidelity. About the
story and the characters, We can just say that We're working on it, without
leaving out too much from the original game."
7. Im sure you get asked this alot, but what do you think of the newer
entries to the Resident Evil series? Do you think that going back to its
dark roots is what the franchise needs?
"Sure, and our work is the proof. We want old atmospheres mixed with new
features and gameplay. The aim is to excite and scare people, immersing
them into the game."
8. Obviously you are fans of remaking classic games, what do you think
about the news of a Final Fantasy VII remake revealed earlier this year at
E3?
"Great! We waited it for a long time!"
9. How much fun was it being able to recreate such an iconic game, using
much more modern technology?
"We'll be honest. It's really stimulating and funny, but is also incredibly
hard. We are not a huge studio, but our effort is the same as a triple-A
dev. house. So you can image how difficult is working on a project huge
like this one. Fortunately, the support and the words of the people bring
us new strength everyday."
10. Any other projects that we should be looking forward too?
"Sure. Follow our site and socials to know more about our projects."
http://invadergames.eu/site/language/en/
11. So RE2 Reborn's alpha is nearly available, do you have a release date in
mind yet? If not when would you like to see it released?
"The Unreal Engine 4 alpha version of Resident Evil 2 Reborn will be
available in the next weeks, and it will be useful to receive feedback from
fans and to bring a more complete version of the game. Thank you so much
and greetings from the InvaderGames Team!"
Thank you so much for taking your time out to answer my questions. RE2 Reborn genuinely looks absolutely incredible, and I am sure that as your studio grows you will produce some unbelievable gaming experiences.
So there you have it, the Resident Evil 2 Reborn alpha will be released in the next few weeks. Make sure you download the alpha and support this amazing studio.
Follow Invader Games on twitter and facebook, and of course head to their website to follow all of their projects.