Callum Munro
(I try my hardest not to spoil any major parts of the plot)
My reviews are split into 3 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is).
Concept/Story
Obviously nothing stays rosy and most of them end up mutating into monsters, leaving just Neil, who seems to be one of the more important members.
You are soon split up from Neil, and then forced to carry on without him, heading towards a strange tower where our eerie villain supposedly resides.
Barry and Natalia's side follows them basically revisiting where you have already been with Claire and Moira, exploring the island a bit more, and trying to find out what has happened to Moira.
At the end of the episode you find out who the evil woman who is behind everything is, and it leaves the episode on an excellently tense cliffhanger.
The story of the second episode feels much like a plot filler, introducing us to obviously later important characters and allowing us to find out more about who are villain is. This is obviously important at setting up the rest of the story, but obviously suffers in linearity and excitement.
Episode 2 carries on the story nicely and ends with a lovely cliffhanger, even if it does feel slightly lifeless and like a plot filler through the majority of the episode.
CONCEPT/STORY - 6.5
Visuals
Obviously graphically episode 2 is the same game, however the problem I had with it in the first episode was the dull environments and bland enemies.
In episode 2, the environments do not get any better. You are still filled with the same non atmospheric locations such as a small run down village and recycled street sections.
If it wasn't bad enough having to trudge through these lifeless places, you have to basically mirror your exact route for a second time when playing as Barry and Natalia.
Enemies although still bland are now slightly more varied in type and there are a couple of boss fights to add some much needed creativity.
Stiff and boring environments is till an issue in this episode, and can only offer a small variation on enemy types. The visuals are just simply not up to scratch with games of 2015 and it is a shame.
VISUALS - 4.5
Episode 2 is much more harsh than episode 1 in so many ways, due to scarce ammo, barely any herbs and intense pace.
Moira becomes much more useless and was used in my playthrough to simply gather any items she could find, whilst I desperately try and make do with the very small amount of ammunition I had, however this just adds to the harshness of the episode and makes for some very exciting moments.
On the contrary, Natalia actually becomes much more useful as a new enemy type is introduced that is invisible unless she is pointing at it. She even tells Barry to shoot more to the left or right if needed, which is a nice addition.
Unforgiving pace and a slight sense of survival horror makes Episode 2's gameplay actually really enjoyable and rewarding. Puzzles seem to be missing again, but a couple of hectic boss battles and a small gauntlet section keeps the resident evil vibe there.
GAMEPLAY - 8
Resident Evil Revelations 2: Episode 2 does nothing but improve on the first episode in every way, but still suffers from the same obvious issues.
God of war. I haven't forgotten you. For what you did that night, this city will be your grave - Kratos