Tuesday, 26 November 2013

What's coming up soon..

Here's what is coming soon to my blog..


Tearaway review -

As I type this, tearaway is paused on my PS Vita. I am currently playing through it and I will hopefully have a review up of it next, possibly in the next couple of days.
 










Playstation 4 hardware review - 

This Saturday coming (30th of November), I am going to hopefully post some content about the Playstation 4, probably starting off with my first impressions of the hardware and how everything works.

Playstation 4 game reviews - 

Depending on how quickly I finish the games within the next couple of weeks I am going to try and review Killzone: Shadow Fall, Resogun, Contrast and Knack
















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Saturday, 23 November 2013

PS3 Review - Lego Marvel Super Heroes


PS3 Review - Lego Marvel Super Heroes

Buy it here - http://www.amazon.co.uk/LEGO-Marvel-Super-Heroes-PS3/dp/B00CHHKJEQ

My reviews are split into 4 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is), SOUND (The sound, funnily enough) and then given a final score out of 10.0 .

Hello everybody and welcome to my review of Traveller's Tales's, Lego Marvel Super Heroes. 



Concept

Traveller's Tales have struck again with their newest addition to their ever expanding franchise of Lego games, this time mimicking the world of Marvel. Everyone knew it would happen sooner or later, and now it finally has.
The game is set in the Lego city of Manhattan, where Silver Surfer gets blown up by Doctor Doom, releasing Cosmic Bricks into the world. 
These bricks hold a special power, in which would be perfect to make Doctor Doom's "Doom Ray of Doom". To make sure this happens he teams up with the villains of the Marvel universe to retireve the bricks, whilst you play as the heroes of the Marvel universe to stop him. 

Nice and simple.

With this storyline, (Team of heroes vs team of villains) it perfectly gives TT games an opportunity to master the character roster of the beloved Marvel universe, which of course they have done without fail. The roster includes NEARLY all characters from Marvel even smaller ones like Herbie, which means the campaign mixes together a lot of Marvel characters that are often unheard of, making the narrative much stronger and much more fun, for example you start with Iron Man and Hulk, and then seamlessly you transition to playing with Captain America and Mr Fantastic. 
As the game progresses you even begin to swap around during missions, which as i said earlier creates some brilliantly fun mixes. Exactly the same can also be said about the enemies in the game, you go from fighting Sandman to then chasing Loki through Asgard.

The concept of this game is excellent, which is not surprising. 
It actually feels like a lot of thought has gone into the levels and characters to make sure that the narrative of the game is fun and that there is plenty of character variety.
CONCEPT - 10/10

Visuals


This game looks great. Obviously seeing your favourite marvel characters in cleverly crafted lego representations and seeing iconic locations like the Helicarrier and the school for mutants again in cleverly designed fashion is just one of the great things about this game.

Also surprisingly the animation in this game is perfect. For example when fighting with enemies, each character have a variety of different attacks which in turn create lovely looking free flowing combat, which in comparison to the horrifically repetitive combat of the original lego games is a very welcome addition.

One of my favourite things about the visuals in this game is the open world environment of Manhattan which is completely packed with interesting locations and hidden collectibles. 
There is always something that will attract you in the city visually whether it be somebody in need or if you spot something that seems as though it will be hiding a Gold brick.

The visuals overall are cleverly crafted and brilliantly entertaining, there isn't much more you could ask for or expect visually in a lego game.
VISUALS - 10/10


Gameplay

Obviously gameplay is always an important factor of the Lego games due to the puzzle solving and collectibles ever present in the franchise.

Firstly I will say that Lego Marvel's puzzles are very easy. 
Most of them are solved by using certain powers from the characters that are available to use. For example characters with the ability to shoot fire can break golden objects and smart characters know how to use fairly tedious control panels that open doors or do other progressive things.
Easy puzzles are not normally a huge point to single out as a negative however there are some points when playing as a smart character and playing the minigame to hack a control panel, that it is so easy it is hard to understand.
If that makes sense. 
It's hard to put into words, but the puzzles are very easy, and even though it is aimed at a younger audience it does unfortunately for me personally make the game a bit less fun.

The powers for each character are as good as they can be. I say this because with so many different heroes to play as, there would have to be a selection of powers that are common between a large selection of them. 
This results in some unfortunately gimmicky powers. For example one of Wolverine's powers is to dig up dirt, and quite frankly when would wolverine ever dig up dirt? 
Again this is pretty unavoidable, but again puts a downer on the gameplay.

The powers are also good in some ways, as many characters have got two. For example Hulk can pull green handles due to his strength, but then can hack control panels because he is smart. 
Same goes for Iron Man, he can blow up silver things with his rockets, but also hack control panels. This adds a much needed inventiveness (if thats a word) that the puzzles really need, and it does luckily save them slightly.

The level structure is played out similarly across each level, you are chasing down a main villain, and end up fighting more minor villains whilst they escape.
It is a really effective structure and really plays well with the large character roster.

Unfortunately the controls are quite poor. Firstly the flying is near impossible, as the acceleration and go higher button are both the same button. This results in going far too high and fast, and consequently missing your mission marker. The fact that a lot of actions share one button becomes a recurring problem throughout the game.
Also some buttons do a certain thing whilst you may be prompted to press another, for example when trying to press a charged electricity button with Thor, the game prompts you to press square when actually you need to press circle.

Lego Marvel is slightly disappointing in the gameplay department due to some questionable design choices. 
Saying that the level design is superb and makes the game very enjoyable and surprisingly often makes you forget about its control flaws.
GAMEPLAY - 7/10

Audio

Lego Marvel is full of sound effects taken directly from the films that add a certain authenticity to the game. However there isn't enough emphasis on this to make it stand out a huge amount. 
For example as the game is manic it is sometimes hard to hear that amazing sound of Iron Man's hand laser cannons, but when you can it is a nice touch.

The voice acting is brilliant, with exceptionally funny dialogue and a five star cast (Nolan North, Troy Baker, John Dimaggio) and with Stan Lee reprising the role of well.. himself and Clark Gregg taking on Agent Coulson. 

Five star voice actors and dialogue for a five star roster. Unfortunately this cant be matched with the sound effects, but amazing nonetheless.
AUDIO - 9/10

Lego Marvel is gorgeous and entertaining. It has an unmatched roster of characters and probably one of the best voice acting cast line up for any game.
Unfortunately its slightly let down by some control issues and some gimmicky sections. The negatives do not deny that this is probably Marvel's best entry into the games market, and possibly the same for the Lego franchise.

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Tuesday, 19 November 2013

PC Game review - Nazi Zombie Army 2

PC Game review - Sniper Elite: Nazi Zombie Army 2



(I try my hardest not to spoil any major parts of the plot)





My reviews are split into 4 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is), SOUND (The sound, funnily enough) and then given a final score out of 10.0 .

Sniper Elite V2: Nazi Zombie Army 2
£9.99 on Steam http://store.steampowered.com/app/247910
Hello everybody and welcome to my review of Rebellion's latest PC release, Sniper Elite: Nazi Zombie Army 2.

Concept

Firstly let me point out that I personally feel this game is not to be taken 100% seriously. It is pitched to be played with friends and has a fairly tongue in cheek humour about it, as well as creating creepy and disturbing moments in certain chapters.

Nazi Zombie Army 2 is set in Europe during a hypothetical World War II. You and 3 others form a squad that are trying to track down 3 parts of an artifact in the now undead city of Berlin, that will put a stop to the zombie hordescreated by Hitler as an attempt to win the war.
You can play through the campaign with up to four players, or you can play it by yourself. Both have advantages, but I will come onto that later on.

Unfortunately Nazi Zombie Army 2 is not much different to its predecessor.
Although it does include new environments, some new enemies and a few disturbing surprises, it does act as a sort of expansion to the first rather than a full blown sequel. However that being said, it still has the massive fun factor that the first included, and does feel slightly more polished in certain areas.
Also the game itself only costs £9.99 on Steam, which is a fantastic price, and with the excellent replayability (Which I know is not a real word), it really is a steal.

For these reasons I give the concept a 7/10, down to the fact that it is brilliantly fun, and priced very well, however not enough has changed from the first to make me be able to give anything higher.

Visuals

Visually Nazi Zombie Army 2 is nothing groundbreaking.
However it has some brilliantly artistic moments and superb lighting effects.
An example here is when you are playing through certain levels, the screen will flash from the thundery weather, and as it flashes everything turns black and white. Obviously this is a small design option, but effective nonetheless.

There are also some strange environmental effects that do really help the game's atmosphere, especially when you are trudging through a small block of flats, and suddenly there are floating corpses and blood going upwards towards the ceiling. This normally ends with some terrified friends arguing about "Who's going first" or "Oh my God guys have you seen this creepy doll, I wonder what happens when you shoot it.."

Overall not much has changed from the first game visually, the characters look more battle worn, but everything looks the same. From the start menu to the safe houses, most things look identical to NZA 1. 
This at first is slightly off putting, as the start menu is the first thing to greet you, however it is quickly forgotten when you're with your mates blowing zombie's heads off and enjoying the interesting environmental effects.
For these reasons I am going to give the visuals a 7/10.

Gameplay

Fortunately NZA 2 makes up for it's flaws in its hectic and fun co-operative gameplay. 
Comparing it back, NZA 2 is again hugely similar to NZA 1. However there is something about strategically setting up with your friends, ready to face a huge horde of zombies that is so brilliant that it is often hard to stop playing. Also one thing that has changed since the first game is that if one of your friends gets downed and doesn't make it, you DON'T have to restart the checkpoint. This was one thing I hated about the 1st, because it was a nuisance to have all these different variables to keep control of, especially on the harder difficulties and with maximum players, or if your friends are just God awful at gaming.

Shooting feels satisfying, popping off the heads of hundreds upon hundreds of undead nazi's never gets old, and you do it a lot in this game. The slow mo x ray bullet cam returns in the single player mode at the expense of friends to play with, making the game a lot less hectic, but more stylish.
There is still the "Sort of" bulletcam in Co-op however similarly to NZA 1, it feels gimmicky and unnecessary.

The game also suffers from repetitive-iteis. After a couple of chapters you're facing the same level structure for the third time in a row and it does get tiresome. Survive the siege, pick up the relic, survive the siege, keep moving, survive the siege etc.
Fortunately the level structure is fun as it is an arcade game after all, but by yourself and when you are trying to pick up those remaining gold bars and blood bottles, it does get slightly boring.
Luckily also, the game is packed with genius achievements. The way they pop up with progress every now and then motivates you to do certain things, like kill more zombies with shotguns or try and get that last shot which gets you one step closer to killing 20 elites. They really are great and with brilliant satirical titles, it gives the game a lot of replayability.
 
There are new enemies among the old, you have the Big firey ones and the Scary running fire ones both names which I came up with myself as I am a genius.
One is a big zombie. Sort of like an elite without the armour and the LMG. He punches the ground and every zombie in its blast radius get turned into scary flaming running zombies, which are a slight pain in the arse as they swarm you within seconds.
These two new enemies are brilliant, and make the game trickier as a result of panicking and trying to keep alive whilst getting overrun by running zombies, whilst getting shot in the face by an LMG, whilst being punched by skeletons, whilst having your face eaten by zombies, whilst having a suicidal zombie explode in your face. 
You can guess it gets hectic.
Which is brilliant.

Overall as the gameplay is samey, however fun and hectic with some brilliant achievements, I give this section a 7/10

Sound

The soundtrack to this game is phenomenal. The wonderfully created guitar riffs that come on at what seems perfect times, makes the game so much more enjoyable. 
If you haven't listened to the soundtrack from this game, go and find it somewhere because it really is great. 

Not only that, but the zombies sound perfect and the creepy voices that you hear every now and then are expertly created and come again at perfect times. 

Unfortunately there is no speech from the characters, which isn't a huge thing because it isn't really story driven, but can make the cutscenes seem strange.
Also the sound effects of various things sound cheap, like picking up ammo, and sometimes even firing certain guns. 

The sound is almost great and the soundtrack is unbelievably good, and for that alone, i give the Sound an 8/10.


Nazi Zombie Army 2, is less of a sequel and more of an expansion pack of the first game. It is nothing new, and is not without its flaws.
That being said it offers hours of mindless fun with or without friends, and at £9.99 you can't really complain.




Monday, 18 November 2013

Quick update on what is to come

Upcoming reviews/previews/things 

Hopefully over the next week or so, I will be posting a review for Rebellion's sequel to the brilliantly hectic Nazi Zombie Army, in Nazi Zombie Army 2.

I also received Lego Marvel Super Heroes for the PS3 (4 days late) and so I will hopefully get a review for that up soon after.

Not only that, with the PS4 just 11 days away, I will be posting reviews on anything PS4 related that i get my hands on, when the time arises.

Hope everyone is enjoying my content, and if you are don't forget to like me on Facebook at https://www.facebook.com/Callumreviewsthings?fref=ts, and to follow me here on blogger/blogspot, to make sure that you don't miss any of my posts.



Saturday, 16 November 2013




PC Game review - Bioshock Infinite: Burial at Sea Episode 1 - 14/11/13


(I try my hardest not to spoil any major parts of the plot)

My reviews are split into 4 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is), SOUND (The sound, funnily enough) and then given a final score out of 10.0 .

So here it is, my review of the highly anticipated return to rapture, which comes in the form of a 2 part DLC expansion for Bioshock Infinite. 


Concept

For such a story driven game, it is so hard to review the plot without giving a lot away, so the concept section may be slightly bare, but it is for the best.

In Burial at Sea: Episode 1, you resume the role of Booker Dewitt, the controversial protagonist to Bioshock: Infinite's main game. 

The year is 1959, and set in Rapture, before the fall. Booker Dewitt is working as a Private Investigator, when Elizabeth bursts into his office asking him to investigate the disappearance of a young girl called Sally.
Lets firstly discuss the characters. Booker is pretty much identical to how he is in infinite, but Elizabeth is much more mature, visually and in the way she speaks.

First impressions were that the game starts off mysterious and slow. You are not told a lot as to why certain things are happening and you basically just follow Elizabeth's orders.
I wasn't too bothered about this at first as Bioshock Infinite, started off fairly slow, and then gave you a gigantic climax of an ending that I personally was thinking about for weeks later.
As you can imagine, I was expecting another big twist at the end of this as well, and i was definitely right. 

To help with the story, there is a terrific appearance from Sander Cohen, the creepy art magician guy from Bioshock 1. He gives a great oddity to the game, setting up a much needed strange atmosphere right before the action takes off.



The end to this DLC was good. 
It was clever and it definitely makes me excited to play episode 2, however it was much more predictable than Bioshock: Infinite's, because it is obvious that it was going to share a similar pattern to Bioshock Infinite's story. It didn't make the ending any less clever than it was, however it definitely didn't have a similar impact on me, due to the fact it was much more predictable.

The worst part about this ending is, the DLC lasts for around an hour and a half, to 2 hours. It is ridiculously short. It doesn't give the game long enough to get you into the story line to actually really make you care about the ending. 
Although it is the same Booker and basically the same Elizabeth, you dont yet care for these new Identities and Lives they have and therefore, don't particularly care for them when the twist at the end comes.

Overall the concept for Burial at Sea is very disappointing  Especially when its living in the shadow of the Infinite itself, but that is one of the only things that kept me hooked. The links to Infinite that i was constantly trying to decipher, kept me interested in the story, but the unbelievable length and the predictable ending really does let the experience down.
Due to these reasons I give the concept a 4/10



Visuals

Visually, Burial at sea is stunning. It runs off of Unreal Engine 3 similarly to Bioshock Infinite and so you can imagine that Rapture looks amazing.

It is set in Rapture before the fall, so when normal people occupied the underwater city, and everything isn't destroyed and flooded. This makes rapture nearly unrecognizable as the city your used too, however there are certain things that will jog your memory back. 
The colours are fantastic, they are very bright, but the dull background of the underwater is very effective and the lighting is superb. 
There is one part where you are walking through Chohen's place called the Garden Of Muses and it is at first a brilliantly bright white room with no windows, and then almost transforms into a disturbing dark corridor with neon lights resembling a large rabbit.


You do eventually progress into a sunken department store where it takes a familiar turn. The store is sunk very low in the sea, and therefore is mostly flooded. It looks great and the splicers look better than ever, however the same atmosphere that rapture gave you in the first Bioshock, isn't really present here because Rapture is no longer a mysterious place to us. 
This means that the game is not as atmospheric and doesn't deliver on the tension that Rapture visually used to give the player, because we didn't know its dark secrets the first time round, but now we do, the violence and disturbing scenes are not as intense.


The best thing about the visuals for me, is the things that are happening in the background of the city at the beginning.
Similarly to Bioshock Infinite, when you first arrive in Columbia, an there are so many different things going on in the background. I remember just walking around the city watching all these intricately designed scenes that were so lifelike and fascinating that I didn't progress for another hour or so.
Fortunately Burial at Sea does have a few of these moments, for example there is a queue of Little Sisters being taught something by a mysterious lady with a red paddle.
Then 2 minutes down the line, you see everyone watching a Big Daddy, drilling through a rock outside in the water.


These set pieces are clever because not only are they interesting to watch, but they bring the city to life, and make it feel more real to the player. 
Unfortunately there are not nearly as many of these moments than in Bioshock Infinte, which is ashame, because they were a vital part of the introduction for me.







Overall the visuals are great, let down by some minor things, but only because we are used to Rapture, making the environments less exciting. 
I give the visuals for this reason a 9/10.


Gameplay

As it does with visuals Burial at Sea makes up for its poor story-line and length with excellent gameplay. 
The interaction with the environment with the Kinetiscopes and audio logs are obviously nice touches, but it is the inheritance of Bioshock Infinite's combat system that makes the game a joy to play. It is much more fast paced than the last time you were in Rapture which makes the game feel different, but this isn't a bad thing. Splicers are smarter than ever, and are always there when you need to get from A to B. 

This is where the Tear system from Infinite makes a fantastic appearance. Similarly to Infinite, you are able to open tears in the game to help you, for example you may want to spawn some ammo when your running low, or (My personal favorite) spawn a Motorized Patriot to have a rivalry match with the Big Daddy that you are faced with defeating near the end of the content. It manages to fit in brilliantly with the claustrophobic environments of Rapture making the combat fast paced and difficult to utilize your surroundings with tears or escape routes. 

Also Ammo in Burial at Sea is scarce. Even if you buy from the vending machines, it is back down to 0 in no time at all. This again makes you be smart in your approach, as you need to try and save your ammo and use stealth attack whenever possible, before you can frantically try and get a tear opened that will replenish your ammo.

For how long it is, you get a fair amount of weapons. You receive a Hand Cannon, Machine Gun, Carbine, Shotgun and some new radar gun that makes enemies explode. 
It gives you a nice balanced selection of weapons, allowing you to take a more tactical approach to combat. it is also nice to see variety in what you can do to enemies, and plasmids obviously play a nice part in this.

You start with the Possession Plasmid and the Fire Plasmid. I then progressed to receive an electric plasmid and an ice plasmid. I believe you may be able to get the Bronco Plasmid, however I couldn't find it.

One other thing i really enjoyed about the gameplay is that you have to open certain doors that need lockpicks. 
In Bioshock Infinite most of the locked doors were to secret areas that you didn't need to go into to complete the game. In Burial at Sea, there are a few times where you will have to lockpick a door to progress. 
This forces you to find lockpicks in the environment, meaning you have to explore the location more in depth then you may have done without this option. 

Overall Bioshock's Burial at Sea has pretty much flawless gameplay as you would come to expect with the an updated combat system from Bioshock Infinite. 
It has great combat approach options and splicer AI is very smart making it a nice challenge. Also the return of the Big Daddy was a brilliant moment for me, and it was a tough battle, maybe even tougher than the battles in the first game.
AS I cannot fault the gameplay, I give this section a 9/10.





Audio

Audio is another one of Burial at Sea's strong points thanks to the amazing 1950's setting and expert voice acting.

Obviously Troy Baker (Last Of Us, Bioshock Infinite, Resident Evil 6) is fantastic.
He is probably one of the best voice actors that there will ever be. Every character he plays become so believable and emotionally attached to the player, so it goes wothout saying when I say that Booker Dewitt sounds unbelievably real and genuine in this DLC.

As Elizabeth is much more mature in this DLC, Courtnee Draper is able to portray a much more gruff voice, which makes the more mature Elizabeth really come across brilliantly, as it is obviously hard to change a characters visual appearance and keep up with a suitable voice.

Sander Cohen is also voiced expertly by T Ryder Smith, who thankfully reprized the role from Bioshock 1. Also the splicers are perfectly sinister and disturbing with their amazingly scripted dialogue and even better execution. 

Thanks to the 1950's setting, the jazz and rockabilly-ish musical style fits in with the stylish theme of Bioshock. It sets the scene perfectly and helps immerse the player brilliantly which is well needed due to the disappointing story.

Overall the Audio is a masterpiece. Without a doubt I can give it no less than a 10/10

Bioshock: Infinite Burial at Sea Episode 1, is a short and surprisingly predictive story based DLC. Its concept is not great and is emphasized even worse with the fact that Bioshock has always had pretty perfect storytelling techniques which is a shame. 
That being said, everywhere else, the game is truly stunning. The artistic style, wonderful combat system and believable voice acting, help this DLC from being a complete disaster, and instead actually make it very enjoyable and worth a go.




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