Wednesday, 18 December 2013

Walking Dead Season 2: Episode 1 "All That remains" review

Hi I'm Clementine, and welcome to Jackass..

Callum Munro

(I try my hardest not to spoil any major parts of the plot) 

My reviews are split into 4 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is), SOUND (The sound, funnily enough) and then given a final score out of 10.0 .

Hello everybody and welcome to my review of the first episode of Telltale's second season to the Walking Dead.

(This was played on PC)

Concept/Story

The intro to this game seems to take place very soon after the events of the 1st season. Clementine looks the same age and she is with Omid and a heavily pregnant Christa.
That is as far as i will go with revealing what happens in the story, as I dont want to ruin any thing that happens. 

Disappointingly, the story I saw when playing this, was not in any way different due to my choices I made from season 1, or not that i could see. Clementine as you would expect is very troubled and lonely without lee watching over her, this is straight away apparent in Clem's emotions and in the way she does things.

The intro (Before the walking dead logo comes up) is short, but explosive. It goes from normal to completely effed up in a matter of seconds, and then cuts out and advances 16 months.
After the 16 months Clem looks slightly older and acts much more mature. This is interesting because it allows you to shape how Clem is going to react to people, basically meaning you have control over how Clem is going to grow up after all the things she has gone through. 

The best thing about the story of this episode is that it is entirely exciting and very dark. 
Clem is thrown into all these awful situations which happen frequently through the episode. 
This helps show the player that Clem is truly alone and how she has had to adapt to the world she now lives in, it also means that there are some extremely tempting evil things for Clem to say to people which again shows what she has become mentally. 

The story in the first episode is great, you meet some very interesting and likeable characters and there is a lot of dark action to showcase the new mature side to Clementine that is remarkably believable. 
It creates an emotional bond from the start and manages to stay consistently gripping throughout, falling short because of the choices you made from the first series don't seem to effect Clementine as a person.
Concept/Story - 9/10



Visuals

The visuals in this episode are slightly better than the first season, but not by a huge amount. telltale are obviously sticking with the comic approach and it is as effective as ever.

Jittery bugs and weird facial expressions are much improved from the first season, but they are still there unfortunately. 

Environments and the walkers look fittingly spooky and help with the great atmosphere of the game, along with the tons of cartoon blood that helps with the dark and violent side of the game.

The visuals are good and stylish as you would expect, however there is still the odd facial expression that looks very strange, or a jittery bug when the game is trying to realize what your choice is going to do.
they are a definite improvement from the first season, but are nothing special.
Visuals - 7/10



Gameplay 
Thankfully this episode is full of walkers and people who want to hurt you which means there are plenty of fast paced QTE's to keep you busy. 
The QTE's in this are so much better in every way than the ones in season one. It has definitely taken a leaf form the Wolf Among Us's book, by having QTE cinematics that last long and flow smoothly.
In this respect the gameplay is very smooth, the buttons you need to press in the QTE's are very responsive and perfectly positioned and the scene plays out very well depending on how well you do. 
Also the freeze between scenes that were awfully noticeable in the first season are pretty much gone completely. Which is lovely.

Unfortunately I cannot say the same throughout.
Interacting with an object is slightly awkward, due to the fact that you now do not scroll between looking and using, but instead hover the cursor over which one you want to do. The reason this doesn't work very well is because the cursor normally finds it quite hard to actually find its mark on the particular option, and it left me a couple of times sitting their trying to click on a bloody eye, just for Clem to look at it and not do anything.

The gameplay in the second season is much more polished than the first. Gone are the freezing bugs that jogged your gameplay every now and then when QTE's were happening and thanks to an exciting storyline there are plenty of opportunities for the polished QTE's to make an appearance.
Unfortunately the controls are slightly awkward, and interacting with an object is a bit of a pain, but it is easily forgotten.
Gameplay 9/10



Audio
So far Season 2 has shown some excellent voice acting from Clementine and the new characters that you come across in the episode, it makes them feel much more believable and allows you to become immersed into their reactions and emotions easier.
Music also fits in perfectly to the scenes in which it is played in, adding to the atmosphere, and also with a great track played in the credits to end the episode nicely.

Unfortunately in some places the audio isnt completely in sync with the gameplay, but its very infrequent and a minor technical hiccup.

The sound in this game is only slightly flawed and outweighed with emotional and believable voice acting and music.
Audio - 9/10


The first episode of the second series is gripping, dark and emotional. It has you witnessing awful things that happen to Clementine and seeing her having to make choices that are unthinkable for a girl her age.
This allows you to  make some interestingly nasty dialogue choices and shape Clementine's future to how you want it.
Unfortunately season 1 choices dont seem to have made a difference quite yet and there are some slight technical issues in the gameplay and visuals which let it down a bit, but overall All That Remains is a brilliant start to what seems a very promising season with a massively strong lead character.
See, dads are smart like that. - Lee Everett (Walking Dead: Season 1)

Tuesday, 17 December 2013

Walking Dead Season 2 - Preview


Get ready for more tears and more walkers...


SPOILERS FOR SEASON 1 OF WALKING DEAD

Written by Callum Munro

Hey guys its been a while since Telltale games pulled at the heartstrings with their Walking Dead game, and now finally season 2 is upon us.
Im not even going to care about spoiling the end of the first season because if you haven't completed it then you obviously dont care about anything that is important in life.

Obviously as you all know, Clem has to kill Lee in a shocking turn of events that concluded the first season with a bang.
Now, continuing on you control her in the second series.
It will be very interesting to see whether the things you said to her at the end of the game will affect the second series, i think the last thing i said to her in my playthrough was Keep that hair short, however I think the other options were Dont trust anyone or Find a group, something along them lines.

Walking Dead: Season Two has literally just come out on steam within the past couple of hours and mine (Due to crappy internet) has just finished downloading, so without further ado, I am going to delve in to the first episode.

You can buy the entire season for £18.99 off of Steam as of now, and you can also buy it for £15.99 on the Playstation store. It isn't released on Xbox until tomorrow, but I can imagine it will ocst around the same as the other platforms.
If you are buying it, be sure you have your old save as I have heard it is vital to have a more emotional experience.

My review will be up once i have finished Episode 1.

Thanks for reading. love you all

"You're treadin' on some mighty thin ice here..." - Joel (The Last of Us)


Blog update - Apologies and PS4 scores

Hello everybody sorry for the delay in posts, i have had a lot of things going on and I have been working a lot.
ALAS.
I am back and will continue to post as regularly as time will let me.

First things first..

PS4 Reviews

Unfortunately with me being away and that, I haven't been able to post reviews for the games that i promised I would.
To sort of make up for it, I am going to post them here in summarised versions revealing the scores and the verdict paragraph.

Battlefield 4 (SinglePlayer)

Concept - 6/10
Visuals - 9/10
Gameplay - 9/10
Sound - 8/10

~ Battlefield 4 is a solid entry into the FPS market with explosive game play and visuals, let down by a forgettable and run of the mill typical shooter story.







Sound Shapes (PS4 version)

Concept - 9/10
Visuals - 9/10
Gameplay - 10/10
Sound - 10/10

Sound Shapes is beautifully crafted, blended expertly with delicate and clever musical input, plus controller breaking difficulty to create an excellently designed platformer, that will keep you interested and give you a toe-tapping good time.










Resogun

Concept - 8/10
Visuals - 9/10
Gameplay - 8/10
Sound - 9/10

~ Resogun is a fresh and fun approach to the arcade genre, with beautiful visuals and great sound.
Unfortunately it falls short with its overly easy boss battles, it's gimmicky co-op mode and lack of game modes at the moment. 
Nevertheless Resogun is a joy to play and is a great PS4 launch title, free on PS plus.






Fifa 14

Concept - 8/10
Visuals - 9/10
Gameplay - 7/10
Sound - 8/10

~ Next Gen Fifa is looking better than ever with the new EA Ignite engine, however it seems as though it is still work in progress with dodgy animations and buggy physics. 
Also no love for tournament mode in this next gen port which is a shame. 





Tuesday, 3 December 2013

Killzone Shadow Fall - Review

Killzone Shadow Fall - PS4 game review

Callum Munro

(I try my hardest not to spoil any major parts of the plot) 

My reviews are split into 4 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is), SOUND (The sound, funnily enough) and then given a final score out of 10.0 .


Hey guys and welcome to my first PS4 game review. What a great way to kick off my new reviews with none other than Guerillas newest and most hopeful addition to the up and down Killzone franchise. 
Enjoy..

Concept

So Killzone Shadow Fall takes place after the events of Killzone 3, where you destroy the planet Helghan after the petrusite detonation, ending the war between the helghast and the ISA.
Since the event made the planet a bombsite, the ISA allowed the remaining Helghans to share the planet Vekta and have half the planet separated by a huge security fortification called The Wall.
The wall separates the Vektans and the Helghans supposedly stopping any conflict, due to the hatred they have towards eachother from the war.

The game begins a few years after the construction of the wall and you play as a small boy (Lucas Kellan) trying to sneak through New Helghan with your father. Along the way you come across a Shadow Marshal called Sinclair
Your father is tragically murdered in front of you and then Sinclair raise you to become a Shadow Marshal.

Playing as Lucas Kellan 30 years later, you must put a stop to the evil ploys of the Helghast as they try and take over planet Vekta for themselves.

The concept is very good, it allows the game to come away from the dark and gritty warzone of the other Killzone games to a vibrant and full of life city fuelled by an excellent back story making it much more believable and the levels much more meaningful.
Unfortunately some levels don't share the same brilliant storytelling, and seem to sometimes be there to simply string together parts of the plot, which do in the end come together nicely, but can can make the game become dull when trying to complete boring objectives.

Killzone has always been a slave to dull and unoriginal storylines and has made the franchise suffer greatly because of this. 
Thankfully Guerilla Games have managed to develop a much more colourful storyline using the history of the other games to simply fuel the theme of hatred between the two sides, making Shadow Fall have one of the most enjoyable and interesting back story and plot lines of not only the franchise, but than in most action packed FPS games out there.

CONCEPT - 9/10


Visuals

Without a doubt, Killzone Shadow Fall is the best looking game I have ever seen. Everything from the flawless colour used in the vibrant city to the perfect facial animations during cutscenes.
It looks gorgeous.

Finally Killzone has ditched the black and grey colours that littered the screen in the earlier instalments and introduced sleek and futuristic whites, blues and reds to the palette to create a different, but much more effective approach to the environments and guns in particular.

One of the most impressive thing about the visuals is the scope of the environments. 
When flying across the city, everything is intricately detailed and textured to perfection with barely any rough edges whatsoever. You can see as far as physically possible to the human eye and the game delivers with ease, really showcasing the power and capabilities of the Playstation 4.

Characters facial animations are incredible. The facial tracking is unreal and the motion capture of the actor's is scarily real, again delivering on the emotional feel to the game, allowing you to understand character's characteristics easily, creating a nice bond with the good guys and the bad guys of the game.
Unfortunately the voie acting could do with some work but that will be touched on later.

Overall Killzone: Shadow Fall looks stunning. 
It really shows what the PS4 can do and this is only a launch game. 
It drastically helps with delivering the powerful theme of civil unrest, by having such a magnificent scope allowing the player to see the environment change physically and emotionally before their eyes, making it sometimes feel as though you are watching a Sci Fi thriller movie.
It is also an excellent move to stray away from the dark colours of the other games before it, and is definitely a move in the right direction for the franchise.

VISUALS - 10/10










Gameplay

Firstly I would like to say that the older Killzone games where linear and extremely clunky. Another reason to why they flopped like they did. 
Don't get me wrong I thoroughly I enjoyed the first 3 killzone games, but I can also see why they were received with mixed reception.

Shadow Fall improves on both of those gameplay aspects whilst developing a couple of new flaws.

One of the first things you will notice about Shadow Fall is that it is no longer overly clunky and heavy. Finally Killzone feels like a normal first person shooter and not as if your character is carrying about 40 bricks in all of his pockets. 
Maybe Lucas is much slimmer than Sev? Or maybe Guerilla realised that their Original idea of gameplay wasnt winning many people over.
This makes the combat flow much nicer and also makes it much less fiddly whilst in combat, it also sorts out the weird sensitivity problems faced with the originals.

Also instead of just fight fight fight, there are now plenty of different approaches you can take to each level.
There are plenty of stealth opportunities throughout the game where you can attempt to take out the helghast in different ways. Either way effects how the level is going to play out.
For example in the second chapter there are many different ways to stealthily take down the Helghast. You can hack the alarm system with your O.W.L, not allowing them to call reinforcements, you can silently takedown the enemies before they trigger the alarm or you can go in guns blazing at the cost of much more enemies.
There are also often much more than one path to the objective allowing for some different tactical approaches and some deep exploration for audio logs or other collectibles. 
Using the Dualshock 4 touch button pad thing, you can swipe up, down, left or right to choose a different function for your robot companion called O.W.L to do. 
One is to simply attack a targeted enemy, another is to create a shield barrier in front of you, one other is to stun your enemies with an electric burst and the last is to be able to zip line to out of reach places (again showing the lack of linearity in levels). 
Also as the Dualshock 4 has a (surprisingly good) speaker inside it, audiologs are played through your controller. 
These new things you can do with the new controller are nice additions and although they aren't game changers they certainly show they can work well.

Unfortunately Shadow fall isnt without flaws.
It features some very odd and just plain unnecessary platforming moments.
One of these moments is when escaping from a certain place (I wont spoil anything) you have to jump across these boxes to get through the level. This woudn't be so bad if the jumping mechanic wasnt so damn awful. 
One of the worst parts in the game are also the zero gravity sections. A few times in the game you are faced with zero gravity chambers where you can fly around a large cylinder shaped room, and it is horribly awkward and clunky ruining the experience of the new makeover Killzone has been given.

Overall Killzone changes much that the other games didnt get right which show promising signs of the once struggling Killzone franchise and also shows that Guerilla games are obviously good at listening to critics and fans and shows that they have a willingness to change.
Along with these brilliant changes Shadow fall has a couple of horribly awkward platforming sequences which are really really horrible and slightly ruin the experience. 


GAMEPLAY- 8/10


Audio


Unfortunately Killzone Shadow Fall, falls slightly short in this section. Voice acting is unintentionally funny sometimes and guns sound generic and boring.
On the other hand the soundtrack is pretty nice, it comes on at good times and fits in nicely with the type of level you are playing.
Also even though some of the voice acting is fairly over the top at times, the helghan main characters sound great. They nail it on the head the perfect blend of psychotic and smart. 
Unfortunately as the audio is nothing special I dont have a lot to say about it, apart from the voice acting is a mixed bag, and most effects are very ordinary.

AUDIO - 6/10





Killzone Shadow Fall is an incredibly strong launch title for the PS4. It is definitely the strongest entry into the series thanks to its bold new approach to the storytelling techniques used along with some breathtaking visuals. 
Unfortunately it falls short with average voice acting and unnecessary awkward platforming sequences however, but Killzone Shadow Fall is a must buy for FPS enthusiasts who have a PS4 or are thinking of buying one soon, as it really shows of the capability for your new machine.


 I thought about saying "the cops", but this wasn't the time for bad jokes. - Max Payne 3


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Thanks for viewing. Love you all



Monday, 2 December 2013

A romantic weekend

A Romantic Weekend with the Playstation 4..

Callum Munro

I am currently writing this on Monday the 2nd of December, 3 days after the release of the PS4. On first arrival (At about 2:30), I carefully opened the box to see the beautiful console and the brilliant dualshock 4. 
Upon booting the PS4 up, everything was smooth. the setup was easy and the interface simple to navigate. 
The problem lay with connecting to PSN. I couldnt connect, no matter how many times I tried and tried, the servers were facing so much traffic, that it was near impossible to get online. This was frustrating as anything as i wanted to just see everything in all its glory.

However I didn't let this get me down so i booted up the Killzone single player. I wont say anything about what i thought of the game itself yet, but everything was as easy as you expect to get the game running. The disc tray drive thingy is cleverly and nicely hidden and the game booted up very quickly.
You now use R2 and L2 to typically shoot on most FPS games instead of L1 and R1 which is good because these triggers are perfect. Also the analog sticks and the rumble is awesome. unfortunately the lack of a start button is strange, but it is early days.

When in game you can easily go back to the home screen and do anything that you couldnt on the PS3, navigate the store, mess about with settings etc, and then just as easily hop back into the game.

I finally got online around 8:00PM after sony had closed the network and worked their magic and ever since it has been flawless. 
Going in and out of applications is unbelievably smooth with gorgeous transitions and ultra speed. 
It is however unfortunate that you cannot change the background or theme of your interface and also the music is god awful (May just be because I had to listen to it for hours whilst failing to sign in), but overall the system is absolutely wonderful and a joy to use. It really does shape the next gen amazingly and shows that the future of console gaming is bright as ever.

Look out tomorrow night for most of my PS4 game reviews, hope you have enjoyed this little review of the PS4, thanks for viewing and pleae follow and like me on facebook.




We hope you enjoyed your galactic greeting! - Ratchet and Clank: Going Commando





Tuesday, 26 November 2013

What's coming up soon..

Here's what is coming soon to my blog..


Tearaway review -

As I type this, tearaway is paused on my PS Vita. I am currently playing through it and I will hopefully have a review up of it next, possibly in the next couple of days.
 










Playstation 4 hardware review - 

This Saturday coming (30th of November), I am going to hopefully post some content about the Playstation 4, probably starting off with my first impressions of the hardware and how everything works.

Playstation 4 game reviews - 

Depending on how quickly I finish the games within the next couple of weeks I am going to try and review Killzone: Shadow Fall, Resogun, Contrast and Knack
















I would also just like to say, right now my blog is nearing 700 pageviews which is far more than I ever anticipated, so thankyou so much for reading my content and please do follow me here on blogger and like me on Facebook at https://www.facebook.com/Callumreviewsthings?fref=ts.

















Saturday, 23 November 2013

PS3 Review - Lego Marvel Super Heroes


PS3 Review - Lego Marvel Super Heroes

Buy it here - http://www.amazon.co.uk/LEGO-Marvel-Super-Heroes-PS3/dp/B00CHHKJEQ

My reviews are split into 4 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is), SOUND (The sound, funnily enough) and then given a final score out of 10.0 .

Hello everybody and welcome to my review of Traveller's Tales's, Lego Marvel Super Heroes. 



Concept

Traveller's Tales have struck again with their newest addition to their ever expanding franchise of Lego games, this time mimicking the world of Marvel. Everyone knew it would happen sooner or later, and now it finally has.
The game is set in the Lego city of Manhattan, where Silver Surfer gets blown up by Doctor Doom, releasing Cosmic Bricks into the world. 
These bricks hold a special power, in which would be perfect to make Doctor Doom's "Doom Ray of Doom". To make sure this happens he teams up with the villains of the Marvel universe to retireve the bricks, whilst you play as the heroes of the Marvel universe to stop him. 

Nice and simple.

With this storyline, (Team of heroes vs team of villains) it perfectly gives TT games an opportunity to master the character roster of the beloved Marvel universe, which of course they have done without fail. The roster includes NEARLY all characters from Marvel even smaller ones like Herbie, which means the campaign mixes together a lot of Marvel characters that are often unheard of, making the narrative much stronger and much more fun, for example you start with Iron Man and Hulk, and then seamlessly you transition to playing with Captain America and Mr Fantastic. 
As the game progresses you even begin to swap around during missions, which as i said earlier creates some brilliantly fun mixes. Exactly the same can also be said about the enemies in the game, you go from fighting Sandman to then chasing Loki through Asgard.

The concept of this game is excellent, which is not surprising. 
It actually feels like a lot of thought has gone into the levels and characters to make sure that the narrative of the game is fun and that there is plenty of character variety.
CONCEPT - 10/10

Visuals


This game looks great. Obviously seeing your favourite marvel characters in cleverly crafted lego representations and seeing iconic locations like the Helicarrier and the school for mutants again in cleverly designed fashion is just one of the great things about this game.

Also surprisingly the animation in this game is perfect. For example when fighting with enemies, each character have a variety of different attacks which in turn create lovely looking free flowing combat, which in comparison to the horrifically repetitive combat of the original lego games is a very welcome addition.

One of my favourite things about the visuals in this game is the open world environment of Manhattan which is completely packed with interesting locations and hidden collectibles. 
There is always something that will attract you in the city visually whether it be somebody in need or if you spot something that seems as though it will be hiding a Gold brick.

The visuals overall are cleverly crafted and brilliantly entertaining, there isn't much more you could ask for or expect visually in a lego game.
VISUALS - 10/10


Gameplay

Obviously gameplay is always an important factor of the Lego games due to the puzzle solving and collectibles ever present in the franchise.

Firstly I will say that Lego Marvel's puzzles are very easy. 
Most of them are solved by using certain powers from the characters that are available to use. For example characters with the ability to shoot fire can break golden objects and smart characters know how to use fairly tedious control panels that open doors or do other progressive things.
Easy puzzles are not normally a huge point to single out as a negative however there are some points when playing as a smart character and playing the minigame to hack a control panel, that it is so easy it is hard to understand.
If that makes sense. 
It's hard to put into words, but the puzzles are very easy, and even though it is aimed at a younger audience it does unfortunately for me personally make the game a bit less fun.

The powers for each character are as good as they can be. I say this because with so many different heroes to play as, there would have to be a selection of powers that are common between a large selection of them. 
This results in some unfortunately gimmicky powers. For example one of Wolverine's powers is to dig up dirt, and quite frankly when would wolverine ever dig up dirt? 
Again this is pretty unavoidable, but again puts a downer on the gameplay.

The powers are also good in some ways, as many characters have got two. For example Hulk can pull green handles due to his strength, but then can hack control panels because he is smart. 
Same goes for Iron Man, he can blow up silver things with his rockets, but also hack control panels. This adds a much needed inventiveness (if thats a word) that the puzzles really need, and it does luckily save them slightly.

The level structure is played out similarly across each level, you are chasing down a main villain, and end up fighting more minor villains whilst they escape.
It is a really effective structure and really plays well with the large character roster.

Unfortunately the controls are quite poor. Firstly the flying is near impossible, as the acceleration and go higher button are both the same button. This results in going far too high and fast, and consequently missing your mission marker. The fact that a lot of actions share one button becomes a recurring problem throughout the game.
Also some buttons do a certain thing whilst you may be prompted to press another, for example when trying to press a charged electricity button with Thor, the game prompts you to press square when actually you need to press circle.

Lego Marvel is slightly disappointing in the gameplay department due to some questionable design choices. 
Saying that the level design is superb and makes the game very enjoyable and surprisingly often makes you forget about its control flaws.
GAMEPLAY - 7/10

Audio

Lego Marvel is full of sound effects taken directly from the films that add a certain authenticity to the game. However there isn't enough emphasis on this to make it stand out a huge amount. 
For example as the game is manic it is sometimes hard to hear that amazing sound of Iron Man's hand laser cannons, but when you can it is a nice touch.

The voice acting is brilliant, with exceptionally funny dialogue and a five star cast (Nolan North, Troy Baker, John Dimaggio) and with Stan Lee reprising the role of well.. himself and Clark Gregg taking on Agent Coulson. 

Five star voice actors and dialogue for a five star roster. Unfortunately this cant be matched with the sound effects, but amazing nonetheless.
AUDIO - 9/10

Lego Marvel is gorgeous and entertaining. It has an unmatched roster of characters and probably one of the best voice acting cast line up for any game.
Unfortunately its slightly let down by some control issues and some gimmicky sections. The negatives do not deny that this is probably Marvel's best entry into the games market, and possibly the same for the Lego franchise.

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Tuesday, 19 November 2013

PC Game review - Nazi Zombie Army 2

PC Game review - Sniper Elite: Nazi Zombie Army 2



(I try my hardest not to spoil any major parts of the plot)





My reviews are split into 4 sections that are rated out of 10, CONCEPT (The aim/idea/plot of the game), VISUALS (What the game looks like), GAMEPLAY (How the game plays and how fun it is), SOUND (The sound, funnily enough) and then given a final score out of 10.0 .

Sniper Elite V2: Nazi Zombie Army 2
£9.99 on Steam http://store.steampowered.com/app/247910
Hello everybody and welcome to my review of Rebellion's latest PC release, Sniper Elite: Nazi Zombie Army 2.

Concept

Firstly let me point out that I personally feel this game is not to be taken 100% seriously. It is pitched to be played with friends and has a fairly tongue in cheek humour about it, as well as creating creepy and disturbing moments in certain chapters.

Nazi Zombie Army 2 is set in Europe during a hypothetical World War II. You and 3 others form a squad that are trying to track down 3 parts of an artifact in the now undead city of Berlin, that will put a stop to the zombie hordescreated by Hitler as an attempt to win the war.
You can play through the campaign with up to four players, or you can play it by yourself. Both have advantages, but I will come onto that later on.

Unfortunately Nazi Zombie Army 2 is not much different to its predecessor.
Although it does include new environments, some new enemies and a few disturbing surprises, it does act as a sort of expansion to the first rather than a full blown sequel. However that being said, it still has the massive fun factor that the first included, and does feel slightly more polished in certain areas.
Also the game itself only costs £9.99 on Steam, which is a fantastic price, and with the excellent replayability (Which I know is not a real word), it really is a steal.

For these reasons I give the concept a 7/10, down to the fact that it is brilliantly fun, and priced very well, however not enough has changed from the first to make me be able to give anything higher.

Visuals

Visually Nazi Zombie Army 2 is nothing groundbreaking.
However it has some brilliantly artistic moments and superb lighting effects.
An example here is when you are playing through certain levels, the screen will flash from the thundery weather, and as it flashes everything turns black and white. Obviously this is a small design option, but effective nonetheless.

There are also some strange environmental effects that do really help the game's atmosphere, especially when you are trudging through a small block of flats, and suddenly there are floating corpses and blood going upwards towards the ceiling. This normally ends with some terrified friends arguing about "Who's going first" or "Oh my God guys have you seen this creepy doll, I wonder what happens when you shoot it.."

Overall not much has changed from the first game visually, the characters look more battle worn, but everything looks the same. From the start menu to the safe houses, most things look identical to NZA 1. 
This at first is slightly off putting, as the start menu is the first thing to greet you, however it is quickly forgotten when you're with your mates blowing zombie's heads off and enjoying the interesting environmental effects.
For these reasons I am going to give the visuals a 7/10.

Gameplay

Fortunately NZA 2 makes up for it's flaws in its hectic and fun co-operative gameplay. 
Comparing it back, NZA 2 is again hugely similar to NZA 1. However there is something about strategically setting up with your friends, ready to face a huge horde of zombies that is so brilliant that it is often hard to stop playing. Also one thing that has changed since the first game is that if one of your friends gets downed and doesn't make it, you DON'T have to restart the checkpoint. This was one thing I hated about the 1st, because it was a nuisance to have all these different variables to keep control of, especially on the harder difficulties and with maximum players, or if your friends are just God awful at gaming.

Shooting feels satisfying, popping off the heads of hundreds upon hundreds of undead nazi's never gets old, and you do it a lot in this game. The slow mo x ray bullet cam returns in the single player mode at the expense of friends to play with, making the game a lot less hectic, but more stylish.
There is still the "Sort of" bulletcam in Co-op however similarly to NZA 1, it feels gimmicky and unnecessary.

The game also suffers from repetitive-iteis. After a couple of chapters you're facing the same level structure for the third time in a row and it does get tiresome. Survive the siege, pick up the relic, survive the siege, keep moving, survive the siege etc.
Fortunately the level structure is fun as it is an arcade game after all, but by yourself and when you are trying to pick up those remaining gold bars and blood bottles, it does get slightly boring.
Luckily also, the game is packed with genius achievements. The way they pop up with progress every now and then motivates you to do certain things, like kill more zombies with shotguns or try and get that last shot which gets you one step closer to killing 20 elites. They really are great and with brilliant satirical titles, it gives the game a lot of replayability.
 
There are new enemies among the old, you have the Big firey ones and the Scary running fire ones both names which I came up with myself as I am a genius.
One is a big zombie. Sort of like an elite without the armour and the LMG. He punches the ground and every zombie in its blast radius get turned into scary flaming running zombies, which are a slight pain in the arse as they swarm you within seconds.
These two new enemies are brilliant, and make the game trickier as a result of panicking and trying to keep alive whilst getting overrun by running zombies, whilst getting shot in the face by an LMG, whilst being punched by skeletons, whilst having your face eaten by zombies, whilst having a suicidal zombie explode in your face. 
You can guess it gets hectic.
Which is brilliant.

Overall as the gameplay is samey, however fun and hectic with some brilliant achievements, I give this section a 7/10

Sound

The soundtrack to this game is phenomenal. The wonderfully created guitar riffs that come on at what seems perfect times, makes the game so much more enjoyable. 
If you haven't listened to the soundtrack from this game, go and find it somewhere because it really is great. 

Not only that, but the zombies sound perfect and the creepy voices that you hear every now and then are expertly created and come again at perfect times. 

Unfortunately there is no speech from the characters, which isn't a huge thing because it isn't really story driven, but can make the cutscenes seem strange.
Also the sound effects of various things sound cheap, like picking up ammo, and sometimes even firing certain guns. 

The sound is almost great and the soundtrack is unbelievably good, and for that alone, i give the Sound an 8/10.


Nazi Zombie Army 2, is less of a sequel and more of an expansion pack of the first game. It is nothing new, and is not without its flaws.
That being said it offers hours of mindless fun with or without friends, and at £9.99 you can't really complain.